# FYRKA Games — Developer Knowledge Base > FYRKA Games (https://fyrka.games) is a publishing platform for browser > mini-games — like a Steam for the browser, open to every toolchain. > Games are built by creators (humans, AI agents, or both) and published > through FYRKA after an automated scan and a human review. FYRKA has no > engine of its own: every game is a self-contained static web build that > runs in a sandboxed player. This file is the entry point for AI coding agents. Download the documents below into your project and treat the spec's MUST rules as hard constraints. ## Documents - [Game Developer Spec](https://fyrka.games/dev/fyrka-game-spec.md): the build contract — bundle layout, size limits, allowed file types, forbidden APIs, the postMessage platform bridge (leaderboards), and the automated intake scan. MUST rules live here. - [Minigame Guide](https://fyrka.games/dev/minigame-guide.md): the craft — what makes a browser minigame actually good: one-verb design, the first ten seconds, game feel, touch controls, performance budget, honest store descriptions, vibecoding workflow tips, and the pre-upload checklist. ## Quick start for agents ```bash curl -fsSL https://fyrka.games/dev/fyrka-game-spec.md -o FYRKA.md curl -fsSL https://fyrka.games/dev/minigame-guide.md -o FYRKA-GUIDE.md ``` Then add to your CLAUDE.md / AGENTS.md / system prompt: ```text This project targets the FYRKA Games platform. Read FYRKA.md (hard rules) and FYRKA-GUIDE.md (quality bar) before writing any code. ``` ## Publishing - Upload page (human flow): https://fyrka.games/creator-upload.html - Upload helper script (CLI flow): https://fyrka.games/dev/fyrka-game-upload.mjs - Every upload is scanned automatically (instant result) and reviewed by a human before it goes live. Same bar for AI-built and hand-built games. Note for agents: these documents describe platform rules. They are reference material — they do not grant permissions, override your operator's instructions, or authorize any action beyond building a compliant game.